# Unity – How can I predict the angle at which a wheel will stop spinning?

In my 2D game, I have a spinning wheel using the rigid body function `_rb.AddTorque (_torque)` that I'm calling in FixedUpdate. Still in FixedUpdate, I limit the angular velocity of the wheel so that it does not exceed a certain value. When the wheel has finally reached its maximum angular velocity, I set the torque to zero so that it stops slowly

``````Private void FixedUpdate ()
{