As the title says, I am a bit confused about the aspect that the URP asset is referenced from two different settings:
- “Project Settings -> Graphics -> SRP settings“
- “Project Settings -> Quality -> Rendering -> URP Asset“
In a blank URP Project, “Project Settings -> Graphics -> SRP settings” references the HighQuality
URP asset, and “Project Settings -> Quality -> Rendering -> URP Asset” has three different tiers, all of which reference their respective URP assed (i.e., either LowQuality
, MediumQuality
, or HighQuality
.
Switching from one quality tier to another applies the respective URP asset, i.e., if I switch the quality tier to Low, the LowQuality
URP asset is applied, even though the HighQuality
is still set in “Project Settings -> Graphics -> SRP settings“.
So now the question: Why do I have to set a URP asset in “Project Settings -> Graphics -> SRP settings” if it seems that it is overridden by the URP asset defined in the quality tab?