unreal 4 – Unable to turn project into exe file

I’m new to Unreal Engine and I’ve been looking for an answer online but I don’t understand why my project I just started on is unable to project. I used only blueprints. Here is the log.

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Users/belmo/OneDrive/Documents/GitHub/EscapeFromDarksidePenitentiary/EscapeFromDarkSide/EscapeFromDarkSide.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/Users/belmo/OneDrive/Documents/GitHub/EscapeFromDarksidePenitentiary/EscapeFromDarkSide/EscapeFromDa
rkSide.uproject -cook -stage -archive -archivedirectory=C:/Users/belmo/OneDrive/Documents/GitHub/EscapeFromDarksidePenitentiary/EscapeFromDarkSide -package -ue4exe=”C:Program FilesEpic GamesUE_4.26EngineBinariesWin64UE4Editor-Cmd.exe” -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8
output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:UsersbelmoOneDriveDocumentsGitHubEscapeFromDarksidePenitentiaryEscapeFromDarkSideEscapeFromDarkSide.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:UsersbelmoOneDriveDocumentsGitHubEscapeFromDarksidePenitentiaryEscapeFromDarkSideEscapeFromDarkSide.uproject
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:UsersbelmoAppDataRoamingUnreal EngineAutomationToolLogsC+Program+Files+Epic+Games+UE_4.26Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11)
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11)