Size of file: 97.6 MB | Golaem Crowd 6.4.4 for Maya
GOLAEM – POPULATION TOOLS FOR MAYA. Thanks to Golaem, it is easy and affordable to populate worlds with intelligent and dirigible digital characters, from tens to thousands.
FEATURE FILM QUALITY ON A TV BUDGET
Golaem helps you create shots in a short time and on a budget.
Built in the spirit of the artist, Golaem automates repetitive and tedious tasks to allow them to focus on their art.
The Golaem workflow is designed so that even if it relies on AI, artists always have the last say and can keep total control of the results.
CREATE BELIEVING CHARACTERS
Golaem makes your shots more realistic by generating variations for you:
Variations of animation
AVOID REPETITIVE WORK
Having characters walking around in your scenes is a piece of cake. This will take only few minutes.
They can be influenced by simple triggers such as zone, time, distance, collision …
USE THE GOODS OF GOLAEM OR YOUR OWN
Start shooting today with Golaem Assets, a set of ready-made character templates and stadium moves, street battles in cities or medieval battles.
Use your characters and custom gestures with Golaem. Animate all types of characters: humans, horses and riders, insects, bicycles, robots …
The Golaem workflow is so flexible that you can even start using Golaem resources and replace them later with yours.
SAVE THE PRODUCTION TIME OF THE ASSETS
Golaem reduces the amount of motion capture you need to make for your project.
Reuse previous production motions. Customize them simply by mixing them with a new simple animation. Adjust them with procedural animation.
FROM 1 TO 100,000 CHARACTERS
Do not worry about the number of people in your window. Regardless of the number of characters you are dealing with, you can continue working comfortably with an interactive viewing window, a full preview, and a small scene file.
KEEP ARTISTIC CONTROL
Although she relies on AI to save you incredible time, Golaem always lets you have the last word.
Get precise control over placement, shading, navigation … with the paint tool or even modify the results of the simulation with the presentation tool.
EASY SCENE SHARING AND REPEAT
Golaem Layout is included with your Golaem license.
View the results of the simulation. Take complete control to get a shot from good to perfect. Create an entire scene without even running a simulation.
Easily share scenes with other departments or other studios. Optimize the workflow (for example, senior artists in charge of simulations, juniors in charge of layout and rework).
QUICK LEARNING CURVE
Thanks to its user-friendliness, Golaem is very quick to learn.
After a few days, we heard stories of runners contributing to the mass shooting of feature films.
CHECK YOUR SHOT BEFORE MAKING
No need to wait long hours for a rendering to realize that you have made a mistake. Golaem provides an advanced preview mode, allowing you to keep the interactive viewing window while displaying a skinned mesh on all your characters.
Instantly inspect what a character is doing by selecting it. View information in the Viewer window, check for motion merging in the Visual Debug panel, or open the behavior editor to see behaviors and triggers that are running.
Golaem is very well integrated with Maya. It is natively compatible with the main rendering engines of Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.
All parts of Golaem can be scripted with MEL or Python. A C / C ++ API allows you to read the exported simulation cache.
Golaem can generate locators and / or colliders for your currency team.
We have the best customer support you can find. And we think so.
We can not count the number of thank you notes from customers telling us that our support is the best.
SUPPORTED RENDERING ENGINES
Mtoa 3.0, 2.X
V-Ray for Maya 3.6X
V-Ray for 3ds Max 3.60.XX
Renderman Studio 21.3 and 21.4
Mental radius 3.13.X
3Delight Studio Pro 11.0.XX and 12.X
Guerilla Render 1.4.4
Katana 2.5 and 2.6 of KtoA 18.104.22.168, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
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